AI Insights · Timothy · April 2023
Top Gacha Games on iOS in Guatemala Q1 2023
An overview of the performance metrics for the top 5 Gacha games on iOS in Guatemala during the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the performance of the top 5 Gacha games on iOS in Guatemala showcased a variety of trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides insights into the weekly metrics for these popular games.
Top War: Battle Game from River Game HK Limited experienced a significant increase in weekly revenue, peaking at approximately $2.7K in the final week of March. Weekly downloads, however, showed a downward trend, starting from 728 in late December and gradually decreasing to 30 by the end of March. Weekly active users also saw a decline from 1.3K to just over 900 during the same period.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a relatively stable revenue stream, with notable peaks such as $1.8K in mid-January and $1.7K in early February. Downloads fluctuated slightly, with a high of 400 in early February and a low of 143 in late February. The game consistently engaged over 4K active users weekly, with minor fluctuations throughout the quarter.
Frost & Flame: King of Avalon from FunPlus International AG showed a remarkable peak in weekly revenue, reaching $2.1K in the third week of March. However, the game did not record any downloads during the quarter, and there were no active user metrics available for this period.
eFootball™ 2024 by KONAMI exhibited a steady performance with weekly revenue ranging from $497 to $1K, peaking in late March. Downloads remained consistent, averaging around 500 per week, while active users hovered around the 9K to 10K mark, indicating a solid user base.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at $1.1K in late December, with a general decline over the quarter. Downloads ranged from 88 to 253 per week, showing some variability. Active users remained relatively stable, fluctuating between 500 and 750 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.